A Geometry Dash twist: what about adding a boss combat level? After passing a series of difficult levels, players encounter a giant opponent that they must jump, dodge, and swing around to defeat, all while keeping time with an epic music track. Perhaps the boss could be a gigantic mechanical stick figure flinging obstacles and lasers. What if each level’s obstacles are rhythm-sensitive? For example, blocks may only move or rotate in time with the beat, or particular traps may become apparent and hazardous when a specific music cue is played. It would present a new level of difficulty for players to keep in sync with the music while avoiding obstacles
A Geometry Dash twist: what about adding a boss combat level? After passing a series of difficult levels, players encounter a giant opponent that they must jump, dodge, and swing around to defeat, all while keeping time with an epic music track. Perhaps the boss could be a gigantic mechanical stick figure flinging obstacles and lasers. What if each level’s obstacles are rhythm-sensitive? For example, blocks may only move or rotate in time with the beat, or particular traps may become apparent and hazardous when a specific music cue is played. It would present a new level of difficulty for players to keep in sync with the music while avoiding obstacles
A Geometry Dash twist: what about adding a boss combat level? After passing a series of difficult levels, players encounter a giant opponent that they must jump, dodge, and swing around to defeat, all while keeping time with an epic music track. Perhaps the boss could be a gigantic mechanical stick figure flinging obstacles and lasers. What if each level’s obstacles are rhythm-sensitive? For example, blocks may only move or rotate in time with the beat, or particular traps may become apparent and hazardous when a specific music cue is played. It would present a new level of difficulty for players to keep in sync with the music while avoiding obstacles
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